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DISTRICT // CORE SYSTEM
CORE SYSTEM FAQ

This page explains the main District stats in plain terms. It is not the full rulebook.

RADIUS (R) DISTANCE

Radius represents distance, whether that is how far a character can move when making a Move action, or a weapon’s effective range.

Character Radius is linked to the character’s stat line.

Weapon Radius is linked to the weapon type.

A weapon’s Radius is not a maximum or minimum range.

AIM (A) RANGED

Aim defines the number of dice a character uses when making ranged attacks.

Weapons modify this value.

ENGAGEMENT (E) MELEE

Engagement is used to resolve close combat.

ENGAGEMENT (E) MELEE

Engagement is used to resolve close combat.

KINETIC (K) FORCE

Kinetic represents the physical force and impact of characters and weapons.

DAMAGE RESISTANCE (DR) DEFENCE

Damage Resistance determines how difficult a model is to injure.

TENACITY (T) WILL

Tenacity represents a fighter’s willpower and resolve.

It is a limited resource used to push beyond normal limits and resist suppression or morale effects.

PROTECTION (P) ARMOUR

Protection represents armour and added defence.

BUILD (B) SIZE

Build represents physical size and body mass.